The Nintendo DS sold 154 million units! That's staggering. The Nintendo DS was able to outsell the PlayStation 2 in certain regions, and it was able to outpace every other Game Boy system. The Nintendo DS has also outsold every other console that Nintendo has produced other than the Nintendo Switch, and the JRPG library on the Nintendo DS has been equally as staggering with respect to both quantity of titles and quality of titles as many of the developers have treated the hardware as a legitimate creative space rather than a landfill full of shameless ports.

I bought my Nintendo DS Lite in 2006 for just 1 game. By the time my friends and I switched to a Nintendo 3DS, I had already amassed a library of 40+ RPGs on my DS Lite. There was an entirely new way to play RPGs using a touch screen and the Nintendo DS was the first console where any developer could use the dual screens to allow players to separate inventory management from exploration in an entirely new way that was seemingly boring on paper but felt groundbreaking in practice. It was also the first handheld console that allowed for backwards compatibility with another handheld console (GBA), meaning your library of RPGs could easily double before you opened the box. Below are the 12 Nintendo DS JRPG games that made my purchase of the Nintendo DS worth every penny, and some of them still haven't been topped.

In addition to JRPGs on the Nintendo DS, I created JRPG guides for the Gameboy Advance, Nintendo 3DS, PlayStation Portable, and PlayStation Vita. For console JRPGs, I created JRPG guides for Super Nintendo Entertainment System, PlayStation 1, PlayStation 2, PlayStation 5, Switch, Steam, and Xbox. I also maintain a ranked list of the best RPGs of all time across every platform, along with a JRPG meanings guide that explores the evolution of the genre.

12. Suikoden Tierkreis

Suikoden Tierkreis on DS — spinoff with 108 heroes and parallel world storyline by Konami

According to the internet, this is NOT a real Suikoden game. Suikoden Tierkreis does not feature the political intrigue or Rune system that has defined the Suikoden franchise to date, but instead Suikoden Tierkreis offers the story of parallel worlds fighting against a Deterministic Cult known as the Order of the One True Way. The 108 Stars of Destiny have returned, and I’m still addicted to gathering them on an over-world map; there’s just something in my brain that is wired to make me want to see my castle fill with named characters. Konami really hit it out of the park with this recipe.

The combat is fast; the voice acting is extremely rushed (the main character speaks as if he’s trying to break a record for how fast he can read a book); and even though the end of the story falls flat on some of the interesting themes about fate and free will, it has so much potential. If you are expecting Suikoden II, you are not going to like it; but if you are looking for a great portable RPG with a huge list of crazies that you can recruit to your castle, you’ll love it. Lower your expectations, and enjoy this game much more.

Source: Konami via DS

11. Final Fantasy Tactics A2: Grimoire of the Rift

Final Fantasy Tactics A2 Grimoire of the Rift on DS — tactical RPG with 400 missions and clan system by Square Enix

There are 400 missions. Square Enix took FFTA’s already crazy amount of content and said “let’s do this twice.” In A2, the controversial Marche storyline has been replaced with a lighter, more humorous story about a little boy who gets sucked into the world of Ivalice through a library book, and he wants to enjoy himself and not tear up the world. The focus in A2 is on Clan management and tactical combat. The law system from the first two games is back, but now there are easier penalties for breaking laws; instead of going to jail, characters lose access to bonus loot. These changes are all good.

The Job System in A2 is the deepest job system yet in the Tactics series; the new job classes (Seeq, Gria, and expanded Bangaa and Moogle) provide some very new tactical options, and the ability to chain jobs when creating builds is going to bring a big smile to any min-maxing gamer. Does A2 have a great story? No. Does it matter if accepting quests and building clans to unlock some obscure combination of jobs you never hear about is exactly what this game offers? Not one bit. This is a Show Game; you will find yourself playing with the volume down and listening to something else at the same time (and that’s a good thing).

Source: Square Enix via DS

10. Shin Megami Tensei: Devil Survivor

Shin Megami Tensei Devil Survivor on DS — tactical JRPG with demon auction and time management by Atlus

Tokyo is set to collapse in seven days. "Devil Survivor" combines SMT’s demon fusion with tactical grid-based combat and a clock that forces you to choose between which events to attend and which crises to ignore. You cannot complete both half an hour of one event and half an hour of another simultaneously. This creates a high level of anxiety, in a good way, because you have made choices and will not know what happens with the choices you did not make until you complete the game.

The demon auction system is brilliant. You do not negotiate with demons to recruit them as in previous SMT games by discussing things like allies or enemies, but rather you bid against other AI opponents for demons in a real-time auction. This makes recruitment into a resource management mini-game that is addictively entertaining. The multiple endings based on your moral compass — including the law, chaos, and neutral in addition to a variety of moral shades in these three categories — will provide you with more than enough incentive to run through the game an additional three to four times based upon a completed forty hour game. The 3DS Overclocked has added an eighth day and provides voice-acting; both of these are nice additions. However, the constraints of the original DS version have become part of the game’s identity.

Source: Atlus via DS

9. Fire Emblem: Shadow Dragon

Fire Emblem Shadow Dragon on DS — remake of the original Famicom tactical JRPG with Marth by Intelligent Systems

The one people seemed to hate when it first came out. Fire Emblem: Shadow Dragon reimagines the first game in the Fire Emblem series, the original Famicom game Fire Emblem: Ankoku no Kyoukai with reasons for removing the game. There are very few things similarities exist between Shadow Dragon and previous installments and very few between Fire Emblem: Shadow Dragon and later Fire Emblem Game Boy Advance games. Each of the three main characters takes each other's turn recruiting other characters to join their army, each character moves according to its position on a grid, and each main character has to battle the game's final boss, Medeus. Besides that, there is nothing more to this game than that! And you know what? That's what's appealing about it; how simple it is when playing in 2026, compared to how complicated all Fire Emblem games have been since).

In Fire Emblem: Shadow Dragon, you will find each map is 100% tactical; without pair-up bonuses. Without having to rely on children or relationship meters between units; every map is just a positioning puzzle. The addition of a reclassing system for units to reclassify to new classes opens up the available combinations of composite units that the original Fire Emblem: Shadow Dragon did not allow. Caeda reclassified to become a Mage? Sure! Marth reclassified to Reclassed to Hunter? Sure! The games' graphical style is generic and bland compared to GBA sprites but the core mechanic of the game is significantly tighter than what it has ever received credit for. It's time to give the black sheep of the franchise and Fire Emblem: Shadow Dragon another chance.

Source: Intelligent Systems / Nintendo via DS

8. Mario & Luigi: Bowser's Inside Story

Mario and Luigi Bowser's Inside Story on DS — RPG where you play as Bowser while Mario and Luigi explore his body by AlphaDream

AlphaDream's Bowling Masterpiece: In Bowling, Mario, Luigi, and the mushroom kingdom have been put into a state of being inhaled by Bowser and Bowser is put into the state of stomping through the overworld with all of his strength while Mario and Luigi try to locate each other while training him how to exhale them on the game map called the Mushroom Kingdom. In addition, Mario and Luigi were given an opportunity to control how fast Bowser could move throughout the game world by mimicking how quickly Bowser could move throughout the game world, while Mario and Luigi were training him to inhale other characters within himself for the purpose of reenacting how he would exhale them. This is a very disgusting concept, yet brilliant concept.

Bowser has a variety of timed-hit attacks and his signature punch and flame attacks in Bowling are reintroduced. The comedy of playing a bad guy who doesn't even know that he has good guys inside of him is excellent, and the writing supports this — Fawful is back as the new main villain, and he's crazier than ever. You could say the 3DS version is just a port of a very good game on the Nintendo DS, but it doesn't do anything to update it from the original version, except for some minor gameplay tweaks and improved graphics, so it doesn't add to your enjoyment of the game. There are some RPGs like this one that peak with their first console.

Source: AlphaDream / Nintendo via DS

7. Pokemon HeartGold / SoulSilver

Pokemon HeartGold and SoulSilver on DS — definitive remakes of Gen II with walking Pokemon and two regions by Game Freak

For me, HeartGold/SoulSilver is the best Pokemon game ever made. I don't care if this is an unpopular opinion; HeartGold/SoulSilver is what happens when Game Freak, the developers of the Pokemon series, remake their best generation of games with today's best technology and when they actually put effort into their games. There are two regions to explore in HeartGold/SoulSilver, 16 badges to earn, and your lead Pokemon will walk with you on the overworld (which is an added bonus). There is also the option to participate in the Pokeathlon. Instead of using a controller and hitting the A-button multiple times to perform an action, you will use the Nintendo DS touchscreen to play mini-games and compete in contests. The Pokeathlon is amazing because it replaces the need for you to have a second Nintendo DS to play with your Pokemon, instead you can use the PokeWalker, which is a pedometer that levels up your Pokemon while walking.

The reason the Johto region is still an evolving region is because of the difference in the design philosophy used by Game Freak when designing the region's map, compared to the design philosophy that was used to create the Kanto map. The route's direction all twist and turn on each other in Johto, cities connect with one another in ways that are not linear, and seeing how Kanto has changed from the time when Red/Blue were released three years before the release of HeartGold/SoulSilver adds some narrative depth to the games that the original Game Boy Color games could not provide due to the limitations of the hardware. The addition of the design philosophy from the Johto region and the polished battle engine from Gen IV make HeartGold/SoulSilver worth playing. If there is one Pokémon game that you can ever play, it is this one.

Source: Game Freak / The Pokemon Company / Nintendo via DS

6. Final Fantasy IV (3D Remake)

Final Fantasy IV 3D remake on DS — fully rebuilt version with augment system and voice acting by Square Enix and Matrix Software

Final Fantasy IV on the DS has a completely new 3D graphics engine that is completely different from the SNES graphics engine. In fact, this game is the hardest of all versions of FFIV. In addition to upgrading the overall graphics, Square also created an Augments system that allows you to pass your Abilities from your party member who has left to another party member — this was never something that you could do in the original version on SNES. (If you give Cecil a counter before he becomes a Paladin with an Augment and then he goes Paladin N/A, & therefore, that Augment ability does not carry over to the next character or party member who has to use that ability.) Therefore, you have to plan your Augments for at least thirty hours of play before they will even be useful.

Voice acting in the FFIV DS version is either loved or hated. I like the voice acting; heck I think Cecil’s voice is perfect for a character who has many conflicted feelings, Kain’s sounds like the tortured soul that he is, and Golbez’s is very menacing. The 3D chibi-like design of the characters makes me think that they will fit better than the more realistic looking ones used in Final Fantasy III on DS. The bosses in this version are very aggressive — Depending on how good of an Augments planner you are will determine if you can defeat the Demon Wall without having to restart your file (if you do know Augments, it should take about 1 hour to beat the last dungeon, whereas without — it will most likely take you longer than 1 hour). Those who want their FFIV to have teeth will find this version to be even tougher than it was for you on Pixel Remaster.

Source: Square Enix / Matrix Software via DS

5. Dragon Quest V: Hand of the Heavenly Bride

Dragon Quest V Hand of the Heavenly Bride on DS — multigenerational JRPG with monster recruitment by Square Enix

The greatest story told in any Dragon Quest game. DQV is also the first game to have its story told from a single character from the time that he or she is a child until he or she dies, covering three generations. In DQV, you choose your bride, raise children (who will grow up to be part of your party) and fulfill a prophecy that determines the fate your entire family has with the world. In addition to the intense choices that will be made during the journey of a character from his/her birth to the end of his or her life (with several years spent as a slave), DQV brings an added emotional memory to the game beyond that which most JRPGs will ever have.

The monster recruiting system first appeared in the DQV series several years before Pokémon had their version of this mechanic. If you defeat a monster, a random number between zero and one hundred will determine (before the battle is over) whether or not the monster will join your party. Since all of the monsters can level up and gain skills, you can build a team with your slimes, golems and sabre-cats versus your human team members that will allow for a diverse group of players long after your battle is completed (to keep combat interesting for each of the 40+ hours of gameplay). The new DS version has added a new bride (Debora, who is hilarious even if mean), completely dual-screen allowing for oodles of party member management, and a translation of the original DQV text that gives the DQV characters the series’ trademark "character" throughout the series' history. As a result, this is the definitive version of a game that should be found on all pick-up-and-play JRPGs fan’s Top 10 list.

Source: Square Enix / ArtePiazza via DS

4. Dragon Quest IX: Sentinels of the Starry Skies

Dragon Quest IX Sentinels of the Starry Skies on DS — multiplayer JRPG with customizable party by Square EnixDragon Quest IX Sentinels of the Starry Skies on DS — multiplayer JRPG with customizable party and grottos by Square Enix" width="800" height="auto" loading="lazy" decoding="async">

A Japanese role-playing game where you could visit various train stations in Japan and party-up with other players, Dragon Quest IX included a tag mode which connected your DS to other DS devices nearby, trading treasure maps and accessing additional content. This created an incredible phenomenon throughout Japan and beyond — something no other device has ever done before. The grotto dungeons created from the treasure maps allowed for an end game like Diablo, running infinitely as they produced rare items through random creations for hundreds of hours of gameplay.

The initial gameplay spans fifty hours, where you can create your own characters and classes and customize how you dress them, which makes the experience as enjoyable as creating a team to compete with online players, except here you're competing against computer-generated players. The vocation system gives the player the ability to change jobs at any time and carry forward certain abilities from one job to another; therefore, you get to experiment with all twelve jobs. The overall story is much more personal than any previous Dragon Quest title — you are a fallen angle seeking to regain your wings; and, thus, the overall story arcs within each town leading up to the climax represent some of the most intense and emotional of any prior Dragon Quest title. Over five million copies have been sold to date in just Japan. They knew they were onto something big.

Source: Square Enix / Level-5 via DS

3. Radiant Historia

Radiant Historia on DS — time travel JRPG with dual timelines and grid-based combat by Atlus

The DS original presents a deep and tight story before the 3DS remaster, where two timelines are represented, and Stocke is the focal point of the story. The White Chronicle gives Stocke the ability to traverse both timelines at will and resolve dead ends from one timeline using information learned from the other, presenting an element of time travel through the use of the White Chronicle and allowing for a complete overview of Stocke and the world in which he is trying to save. The gameplay elements are time travel as a mechanics rather than a plot device; therefore, players will use time travel throughout a quest to advance.

The combat system is also worth mentioning. Combat occurs on a 3x3 grid where enemies are moved around by your abilities. For example if you can move 3 enemies into 1 square and use a AOE attack on that square you will do significantly more damage then if you used an AOE attack on one of those 3 enemy squares. By using the Change command, you can swap the order of turns between yourself and an enemy. This gives up your immediate turn in exchange for the ability to create long combos, therefore turning each battle into a spatial puzzle with major penalties for positioning errors. The small scale of Atlus's release of this game in 2010 and its cult classic status overnight says a lot about the potential of this game. 30 hours, zero filler, and it also has one of the best designed and executed JRPG combat systems to date. The original DS version of the game is faster and probably has better pacing than the 3DS port.

Source: Atlus via DS

2. The World Ends with You

The World Ends with You on DS — action JRPG set in Shibuya with pin combat and dual-screen battles by Square Enix and Jupiter

There's nothing that plays like this, nothing that looks like this, and nothing that sounds like this. TWEWY could only be a DS game, with 2 screens for combat,while controlling Neku on the bottom screen with the stylus while controlling his partner on the top screen with the d-pad, both at the same time. Your brain gets stretched from trying to operate two screen set at once. When both screens do sync, and you’re chopping at the touchscreen, while juggling the combos on the top screen, without looking at either screen, this is undeniably the most exhilarating combat system to be produced in an action RPG type video game.

On a hyper-stylistically rendered view of Shibuya, Tokyo, TWEWY weaves an innovative mechanic around a narrative about an anti-social teen who is forced into a position where he must work with total strangers in a death game that lasts seven days. Due to the fashion system (you receive bonuses for using different trendy brands that are appropriate based on district use); the pin evolution system (each pin evolves by leveling them up through fighting, deactivating PP on the pin, or mixing pins together); and Takeharu Ishimoto’s mixed musical genre soundtrack (Hip-Hop, J-Rock, Electronica , plus anything that is "Twister"), there is an immersive experience that no subsequent remix has replicated the unique magic of the gameplay. This is the definite evidence for the importance of hardware specific design.

Source: Square Enix / Jupiter via DS

1. Chrono Trigger

Chrono Trigger DS — the definitive version of the greatest JRPG ever created by Square

The latest and greatest version of the best JRPG ever made by Square Enix. I've played Chrono Trigger at least six times on three different systems, but my favourite version of the game is the DS version. The DS version is the only one I keep coming back to. It features all the same content as the original SNES version, along with an updated translation that softens some of the harshness of Woolsey's translation, plus it uses the PS1's animated cutscenes without the load time associated with the PS1 version. Additionally, the DS version includes two additional bonus dungeons that tie directly into the story from Chrono Cross, so I can still experience something new after playing through multiple times.

Another great feature of the DS version is the bottom screen always displays a full map and menu, which eliminates any need to pause the game during normal play. You can manage characters, check equipment and look at the world map while you are playing. This may seem unimportant on paper at first, but it really makes the gameplay experience better after playing like this for a considerable amount of time and going back to other versions feels very clunky by comparison once you are used to these. While they are all individually minor additions, combined, they push the DS version of this game ahead of all the releases of it.

Chrono Trigger itself is likely to need no introduction by this point. It has 13 endings, no random encounters, a dual- and triple-tech system that makes character composition matter, and a storyline that spans 65 million years without being bloated. Yasunori Mitsuda's soundtrack has (in my opinion) some of the greatest video game music ever composed — "Corridors of Time," "Frog's Theme," and "To Far Away Times" — and all of the songs suit their respective scenes perfectly, and many of the songs are still stuck in my head after 20 years.

If you've never played Chrono Trigger, the DS version is the best place for you to start. If you've played on a different system, the DS version will give you a reason to play through the game again. I'd be happy to argue that point to the grave with you.

Source: Square via DS

Honorable Mentions

There is not a single DS JRPG on this list that could not have been included in a top 25 without the list feeling thin. Some of the games that made me genuinely struggle to cut: Infinite Space, a Platinum Games-developed space opera RPG that almost nobody purchased; Dragon Quest IV, whose chapter-based remake is excellent; Etrian Odyssey III, where the dungeon crawler mapping formula hit its stride before the 3DS entries perfected it; Pokemon Black and White, where Generation V reached a level of storytelling that has not been matched since; Soma Bringer, the Monolith Soft action RPG that never left Japan but is fantastic with the fan translation patch; and Luminous Arc 2, a tactical RPG that overcomes rough spots with sheer charm. The DS was a golden age of portable RPGs, and most of us did not fully realize it until those days were already behind us.

All images represent the official promotional artwork for each game from its respective publisher. Chrono Trigger, The World Ends with You, Dragon Quest V, Dragon Quest IX, Final Fantasy IV DS, and FFT A2 are all from Square Enix. Radiant Historia and SMT are from Atlus. Pokemon HeartGold/SoulSilver, Fire Emblem Shadow Dragon, and Mario & Luigi Bowser’s Inside Story are from Nintendo. Suikoden Tierkreis is from Konami. All of these copyrighted titles are the sole property of their owners. Published by Icicle Disaster (April 2026).

For players looking for JRPGs beyond the DS, guides for PS5, Nintendo Switch, and Steam include the current-gen version. The gameplay design of the battle systems ranking of each compilation of the game’s combat was covered in the battle systems section. The soundtracks ranking of the compilation of the games covered the soundtrack of each compilation of the game; the 2026 recommendations page for new players contains multiple JRPGs as possible suggestions for new players. If you are a new player who is looking for a shorter JRPG; there are multiple shorter JRPG options that are less than 20 hours long on the recommendations page.

For more guides, see battle systems, soundtracks, 2026 recommendations, upcoming releases, and the JRPG meaning.